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treeform
shady
Nim2021–2025
treeform / shady

shady

Nim to GPU shader language compiler and supporting utilities.

4Distinct people
5Mentions
0Explicit recommenders
200GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Nim to GPU shader language compiler and supporting utilities.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2021-12-17 20:59:13 UTC to 2025-07-26 12:02:48 UTC.

0122021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC202
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

5 sources
Nim too, as it can use Zig as a compiler. There's also https://github.com/treeform/shady to compile Nim to GLSL. Also, more generally, there's an LLVM-IR->SPIR-V compiler that you can use for any language that has an LLVM back end (Nim has nlvm, for example): https://github.com/KhronosGroup/SPIRV-LLVM-Translator That's not to say this project isn't cool, though. As usual with Rust projects, it's a bit breathy with hype (eg "sophisticated conditional compilation patterns" for cfg(feature)), but it seems well developed, focused, and most importantly, well documented. It also shows some positive signs of being dog-fooded, and the author(s) clearly intend to use it. Unifying GPU back ends is a noble goal, and I wish the author(s) luck.
In Rust running on every GPU
I have used Nim for personal projects for 6 years now and it continues to surprise me on how well versed it is for many problem domains. I am fond of it's SPA framework, karax https://github.com/karaxnim/karax for which I wrote a translation utility https://github.com/nim-lang-cn/html2karax Latest Nimv2 release candidate has improved in the ergonomics and syntax that affect compilation to js, so I was able to cleanup my webapp's code to be less verbose. On GPU programming there has been a few projects that touch GPU programming, most notably https://github.com/treeform/shady
In I learned seven programming languages
You can do a lot with Nim at compile time, check out my talk on Nim Metaprogramming not just for FizzBuzz, but real world applications: https://fosdem.org/2022/schedule/event/nim_metaprogramming/ I am working an a macro to compile Nim code into GLSL. So not only can you write Nim to C or Nim to JS, it can also (in limited way) do Nim to GLSL GPU Shaders. See here: https://github.com/treeform/shady I am also working on a macro system similar to SWIG, where using a some macros one can write a Nim library and generate wrappers for your NIM library for many languages like C, Python, JS, Ruby. See here: https://github.com/treeform/genny
In Compile time evaluation in Nim, Zig, Rust and C++

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