An excerpt from the repository, fetched Nov 13, 2026.
Read the project’s introduction
(For information about this project on GitHub, see http://ttimo.github.com/doom3.gpl/)
Doom 3 GPL source release
=========================
This file contains the following sections:
GENERAL NOTES
LICENSE
GENERAL NOTES
=============
Game data and patching:
-----------------------
This source release does not contain any game data, the game data is still
covered by the original EULA and must be obeyed as usual.
You must patch the game to the latest version.
Note that Doom 3 and Doom 3: Resurrection of Evil are available from the Steam store at
http://store.steampowered.com/app/9050/
http://store.steampowered.com/app/9070/
Other platforms, updated source code, security issues:
------------------------------------------------------
If you have obtained this source code several weeks after the time of release,
it is likely that you can find modified and improved
versions of the engine in various open source projects across the internet.
Depending what is your interest with the source code, those may be a better
starting point.
Compiling on win32:
-------------------
A project file for Microsoft Visual Studio 2010 is provided in neo\doom.sln
Unfortunately, Microsoft Visual Studio 2010 Express Edition (e.g. the free release)
will not be able to successfully compile the source, because 32 bit MFC is required.
You will need the Microsoft DirectX SDK installed as well.
If it does not reside in "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)"
you will need to update the project files accordingly.
Compiling on GNU/Linux x86:
---------------------------
The build system on GNU/Linux is based on SCons: http://www.scons.org/
Issue the scons command in the neo/ folder.
Compiling on MacOS X:
---------------------------
XCode 3.2 project is under neo/sys/osx/
Back End Rendering of Stencil Shadows:
--------------------------------------
The Doom 3 GPL source code release does not include functionality enabling rendering
of stencil shadows via the “depth fail” method, a functionality commonly known as
"Carmack's Reverse".
MayaImport:
---------------------------
The code for our Maya export plugin is included, if you are a Maya licensee
you can obtain the SDK from Autodesk.
LICENSE
=======
See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
ADDITIONAL TERMS: The Doom 3 GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU GPL which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
EXCLUDED CODE: The code described below and contained in the Doom 3 GPL Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms. You are solely responsible for obtaining from the copyright holder a license for such code and complying with the applicable license terms.
Curl library
---------------------------------------------------------------------------
lines file(s)
neo/curl/*, neo/curl/README
COPYRIGHT AND PERMISSION NOTICE
Copyright (c) 1996 - 2004, Daniel Stenberg, <daniel@haxx.se>.
All rights reserved.
Permission to use, copy, modify, and distribute this software for any purpose
with or without fee is hereby granted, provided that the above copyright
notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of a copyright holder shall not
be used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization of the copyright holder.
JPEG library
-----------------------------------------------------------------------------
neo/renderer/jpeg-6/*
Copyright (C) 1991-1995, Thomas G. Lane
Permission is hereby granted to use, copy, modify, and distribute this
software (or portions thereof) for any purpose, without fee, subject to these
conditions:
(1) If any part of the source code for this software is distributed, then this
README file must be included, with this copyright and no-warranty notice
unaltered; and any additions, deletions, or changes to the original files
must be clearly indicated in accompanying documentation.
(2) If only executable code is distributed, then the accompanying
documentation must state that "this software is based in part on the work of
the Independent JPEG Group".
(3) Permission for use of this software is granted only if the user accepts
full responsibility for any undesirable consequences; the authors accept
NO LIABILITY for damages of any kind.
These conditions apply to any software derived from or based on the IJG code,
not just to the unmodified library. If you use our work, you ought to
acknowledge us.
NOTE: unfortunately the README that came with our copy of the library has
been lost, so the one from release 6b is included instead. There are a few
'glue type' modifications to the library to make it easier to use from
the engine, but otherwise the dependency can be easily cleaned up to a
better release of the library.
OggVorbis
---------------------------------------------------------------------------
neo/sound/OggVorbis/*
neo/sound/OggVorbis/ogg/README
neo/sound/OggVorbis/vorbis/README
Copyright (c) 2002, Xiph.org Foundation
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
Read the full README on GitHub