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ulfalizer
nesalizer
C++2015–2015
ulfalizer / nesalizer

nesalizer

Work-in-progress accurate NES emulator with a rewind feature

2Distinct people
3Mentions
0Explicit recommenders
73GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Work-in-progress accurate NES emulator with a rewind feature

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week3 dated mentions

Observed mentions: 2015-04-01 18:28:10 UTC to 2015-05-12 15:30:28 UTC. Weeks start Monday, UTC.

012015-03-30 00:00:00 UTC to 2015-04-06 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMar 302015-04-06 00:00:00 UTC to 2015-04-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-04-13 00:00:00 UTC to 2015-04-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-04-20 00:00:00 UTC to 2015-04-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsApr 202015-04-27 00:00:00 UTC to 2015-05-04 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2015-05-04 00:00:00 UTC to 2015-05-11 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-05-11 00:00:00 UTC to 2015-05-18 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsMay 11

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Mar 302015-03-30 00:00:00 UTC2015-04-06 00:00:00 UTC101
Apr 62015-04-06 00:00:00 UTC2015-04-13 00:00:00 UTC000
Apr 132015-04-13 00:00:00 UTC2015-04-20 00:00:00 UTC000
Apr 202015-04-20 00:00:00 UTC2015-04-27 00:00:00 UTC000
Apr 272015-04-27 00:00:00 UTC2015-05-04 00:00:00 UTC101
May 42015-05-04 00:00:00 UTC2015-05-11 00:00:00 UTC000
May 112015-05-11 00:00:00 UTC2015-05-18 00:00:00 UTC110

What Hacker News says

3 sources
Location: Lund, Sweden Remote: Yes -- preferred. Willing to relocate: Possibly, to English-speaking countries or within Sweden. Technologies: C, C++, Python, Bash, Make, Linux/POSIX system programming, emulation, and other stuff that I could probably refresh relatively quickly. Résumé/CV: https://dl.dropboxusercontent.com/u/20047039/cv.pdf LinkedIn: https://www.linkedin.com/in/magnussonulf Portfolio/various stuff: Three videos from an NES emulator I've been working on. (Sorry for being terrible at these games. :P) - https://www.youtube.com/watch?v=qCQkYrQo9fI (Demonstration of rewinding.) - https://www.youtube.com/watch?v=96kg-lclQvM (The "High Hopes" demo.) - https://www.youtube.com/watch?v=M89c5u4kmrY (Longer gameplay video from Bucky O'Hare.) Source code for emulator: https://github.com/ulfalizer/nesalizer My Stack Overflow profile: ht
Read the rest
tp://stackoverflow.com/users/4577158/ulfalizer My "practice" repository, which should give an idea of my coding style without having to wade through a ton of code: https://github.com/ulfalizer/practice A tutorial on interpreting circuits in Visual 6502 (a JavaScript-based circuit simulator): http://wiki.nesdev.com/w/index.php/Visual_circuit_tutorial A page on detailed interrupt behavior for the 6502 CPU: http://wiki.nesdev.com/w/index.php/CPU_interrupts A diagram that outlines the timing of operations performed by the NES's graphics chip during frame rendering (that won't make any sense without some prior knowledge of how NES graphics work :): http://wiki.nesdev.com/w/images/d/d1/Ntsc_timing.png (I've made lots of other contributions to the NesDev wiki.) An interpreter for the Linux kernel's configuration language (Kconfig), used in Buildroot and U-Boot: https://github.com/ulfalizer/Kconfiglib A work-in-progress (hence the silly placeholder description) IRC bot I put together to experiment with various Linux-specific APIs (epoll, timerfd, signalfd, and others -- it also has a ring buffer that uses virtual memory tricks): https://github.com/ulfalizer/botniklas My old Master's Thesis where I put together a fast-booting Linux system (which won the "Best Master's Thesis" award that year): http://liu.diva-portal.org/smash/get/diva2:473038/FULLTEXT01 (Some details bother me a bit now that I know more. :) My configuration files (for Bash scripting and the like): https://github.com/ulfalizer/Configuration-files I'll take a fun project and careful coworkers over a huge salary, so don't hesitate to contact me even if you have a smaller project. Working for a smaller company would be fun to try. :) Email: moc.liamg[ta]rezilaflu in reverse. I also often hang out on IRC (EFnet, QuakeNet, and Freenode) as Ulfalizer.
In Ask HN: Who wants to be hired? (May 2015)
Location: Lund, Sweden Remote: Yes -- preferred. Willing to relocate: Possibly, to English-speaking countries. Technologies: C, C++, Python, Bash, Make, Linux/POSIX system programming, emulation, and lots of other stuff that I could probably refresh relatively quickly. Résumé/CV: Prepared on request. Portfolio/various stuff: Three videos from an NES emulator I've been working on. (Sorry for being terrible at these games. :P) https://www.youtube.com/watch?v=qCQkYrQo9fI (Demonstration of rewinding.) https://www.youtube.com/watch?v=96kg-lclQvM (The "High Hopes" demo.) https://www.youtube.com/watch?v=M89c5u4kmrY (Longer gameplay video from Bucky O'Hare.) Source code for emulator: https://github.com/ulfalizer/nesalizer My Stack Overflow profile: http://stackoverflow.com/users/4577158/ulfalizer A tutorial on interpreting circuits in Visual 6502
Read the rest
(a JavaScript-based circuit simulator): http://wiki.nesdev.com/w/index.php/Visual_circuit_tutorial A page on detailed interrupt behavior for the 6502 CPU: http://wiki.nesdev.com/w/index.php/CPU_interrupts A diagram that outlines the timing of operations performed by the NES's graphics chip during frame rendering (that won't make any sense without some prior knowledge of how NES graphics work :): http://wiki.nesdev.com/w/images/d/d1/Ntsc_timing.png (I've made lots of other contributions to the NesDev wiki.) An interpreter for the Linux kernel's configuration language (Kconfig): https://github.com/ulfalizer/Kconfiglib A work-in-progress (hence the silly placeholder description) IRC bot I put together to experiment with various Linux-specific APIs (epoll, timerfd, signalfd, and others -- it also has a ring buffer that uses virtual memory tricks): https://github.com/ulfalizer/botniklas My old Master's Thesis where I put together a fast-booting Linux system (which won the "Best Master's Thesis" award that year): http://liu.diva-portal.org/smash/get/diva2:473038/FULLTEXT01 (Some details bother me a bit now that I know more. :) My configuration files (for Bash scripting and the like): https://github.com/ulfalizer/Configuration-files My "practice" repository, which should give an idea of my coding style without having to wade through a ton of code: https://github.com/ulfalizer/practice (I probably forgot some stuff. :/) I'll take a fun project and careful coworkers over a huge salary, so don't hesitate to contact me even if all you have is a smaller "indie-style" project. Working for a smaller company would be fun to try. :) Email: moc.liamg[ta]rezilaflu in reverse.
In Ask HN: Who wants to be hired? (April 2015)

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