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ultralight-ux
Ultralight
CMake2018–2023
ultralight-ux / Ultralight

Ultralight

Lightweight, high-performance HTML renderer for game and app developers.

10Distinct people
11Mentions
0Explicit recommenders
5KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Lightweight, high-performance HTML renderer for game and app developers.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year11 dated mentions

Observed mentions: 2018-08-10 22:19:32 UTC to 2023-12-13 11:47:08 UTC.

012342018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC202
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC312
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC404
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101

What Hacker News says

11 sources
I do care, and in your example, it depends on what license the project uses and how "proprietary_library" is distributed. In this specific case, if Muon distributed a copy of Ultralight (which it doesn't seem to; I'm not sure why I'm spending so much time on this), the it could not be GPL'ed, for example, because Ultralight has a proprietary (incompatible) license [2]. For a license like MIT or BSD, I think applying that license is technically valid, but again, not very practical. I doubt Muon would make it into the OpenBSD repos, for example. Its distribution is hindered by the depedency. Basically, "open source" doesn't really mean anything in this context; you need to consider specific licenses and circumstances. [1] https://github.com/ImVexed/muon/tree/master/ultralight [2] https://github.com/ultralight-ux/Ultralight/blob/master/lice.
Read the rest
In Muon: GPU Based Electron on a Diet
There are game-tailored browsers like Ultralight (https://github.com/ultralight-ux/ultralight) but they generally assume that they're only hosting the user interface, not the entire game. I suspect that the major hurdle stopping "Electron for game consoles" is that the console SDKs are under NDAs - you'd have to verify that the users are registered console developers or provide a porting service yourself (as many porting houses do). However, Microsoft do allow packaging HTML5/JS games as UWP apps, and testing them on the Xbox Series (and the Xbox One) with the Dev Mode: https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/devel...
In Ask HN: Is there a Chromium Distribution for Game console portability?
According to the Architecture section of the GitHub page [1]: > Ultralight is a new port of WebKit combined with a new [proprietary] lightweight renderer intended specifically for embedding in apps and games. And the Licensing section: > Ultralight is free for non-commercial use and free for commercial use by companies with less than $100K gross annual revenue. For more info see LICENSE.txt Pricing [2] is available from the main web site. [1] https://github.com/ultralight-ux/Ultralight#architecture [2] https://ultralig.ht/#pricing
In C++ Lightweight, cross-platform, HTML rendering engine for desktop apps
> There are some drawbacks such as Windows edition is based on IE etc. Well that's kind of a non-starter. Part of the appeal with shipping an entire browser in an Electron app is to give yourself a fixed target. It always seems that these "Electron killers" all have some fatal flaw, be it "just use whatever the system browser is" or "just as good as Electron, if you don't care about file drag-and-drop, system clipboard integration, full CSS support, minor things like that"[1]. 1: https://github.com/ultralight-ux/Ultralight/issues/178
In NeutralinoJS: Lightweight Electron alternative using native browser controls
Hi there: Pros (Ultralight is...) - Smaller distributable (25% the size of Electron/CEF or smaller). - Simpler and easier to build (fewer dependencies and smaller codebase). - More configurable (users can do custom handling of file system, fonts, GPU rendering, clipboard, and more). - Potentially more performant (all rendering is done via GPU command buffers). - First-class support from an actual company. Cons: - No support for MathML, Geolocation, WebGL, IndexedDB, WebAudio/Video (for now) - Less mature and unstable. - Slower release cycle (might be a pro). Linux support is planned and will ship when it's ready, you can track its progress here: [1] Yes, we have plans to publish a C API interface to simplify bindings for other languages. The WebCore source is available here [2]. The rest of the source is kept closed for now to keep our li
Read the rest
censing/support options open. There's a chance we will find a better funding model and will open-source the entire repo in the future. Yes, I agree the SDK packages should belong on GitHub, and will also be BSD'ing the framework/sample code so users can fork and hack on it at will. - [1]: https://github.com/ultralight-ux/ultralight/issues/4 - [2]: https://github.com/ultralight-ux/ultralight-webcore
In Show HN: Ultralight – Lightweight, Pure-GPU HTML UI Renderer for C++

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