HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
Unity-Technologies
FPSSample
C#2019–2023
Unity-Technologies / FPSSample

FPSSample

A first person multiplayer shooter example project in Unity

2Distinct people
3Mentions
1Explicit recommenders
5.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A first person multiplayer shooter example project in Unity

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

> Anyway, if you want a clearer picture why they decided to throw the packages away, I recommend reading the source and/or trying to use them. This isn't really a good excuse…

squeaky-clean used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year3 dated mentions

Observed mentions: 2019-05-17 13:53:02 UTC to 2023-09-15 00:40:34 UTC.

012019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101

What Hacker News says

3 sources
I wish they'd go the way of Epic and make an actual game with their engine. Maybe they could make some extra income if they made anything good. They've tried a few times and given up each time. It's pretty embarrassing when they've done things like released a fully featured multiplayer FPS demo that doesn't actually work out of the box and has a custom editor tool manager, custom scene loader, and custom networking layer that were never merged into mainline unity. Meanwhile they still have no official stable networking module. The old functional one was sunset and the new ones are still in beta. https://github.com/Unity-Technologies/FPSSample > This project is based on Unity 2018.3 > NOTE: Due to a bug in Unity 2018.3, you have to take the following step right after the initial import: 1 Search for Firstperson_Projection in the Project se
Read the rest
arch field. Select the 4 shaders, right click and reimport them. 2 If you have script compile errors related to entities, you need to remove and re-install the entities package. > One day soon we will remove this note and there will be cake. > Once the editor is ready, open the Project Tools Window by navigating to FPS Sample > Windows > Project tools. > Keep this window docked as you will use it a lot. From here you can open the levels, build assetbundles and build standalone players. https://github.com/UnityTechnologies/open-project-1 > Note: As of December 2021, Open Projects and Chop Chop are not in development anymore.
In Unity is offering a runtime fee waiver if you switch to LevelPlay
squeaky-clean·Jul 14, 2022Recommendation phrase
> Anyway, if you want a clearer picture why they decided to throw the packages away, I recommend reading the source and/or trying to use them. This isn't really a good excuse for why core features have been rewritten 4x without a production release and with no legacy version available for the latest engine. You left out MLAPI from your link and the FPS Multiplayer Sample NetCode https://docs-multiplayer.unity3d.com/netcode/0.1.0/getting-s... https://github.com/Unity-Technologies/FPSSample > Uhhhh? The package is literally right there. I mean actually release it in a way that's stable for teams working on a game. Not "This package is available as a preview, so it is not ready for production use." The current roadmap plan is for Netcode for ECS to reach production way after Netcode for GameObjects. Bolt is not Unity Visual Scripting. It's e
Read the rest
xtremely similar but that only makes it more confusing. Bolt is a separate asset which is still maintained, the last update was a month ago. > develop a "vnext" tool while still supporting a "legacy" tool Except their only production level multiplayer library, UNet is not supported anymore. There is no official way to make multiplayer Unity games right now that isn't a preview package or deprecated.
In Unity merges with IronSource

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.