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Unity-Technologies
FPSSample
C#2019–2023
Unity-Technologies / FPSSample

FPSSample

A first person multiplayer shooter example project in Unity

2Distinct people
3Mentions
1Explicit recommenders
5.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A first person multiplayer shooter example project in Unity

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

> Anyway, if you want a clearer picture why they decided to throw the packages away, I recommend reading the source and/or trying to use them. This isn't really a good excuse…

squeaky-clean used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 6:01:08 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year3 dated mentions

Observed mentions: 2019-05-17 13:53:02 UTC to 2023-09-15 00:40:34 UTC.

012019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101

What Hacker News says

1 sources
squeaky-clean·Jul 14, 2022Recommendation phrase
> Anyway, if you want a clearer picture why they decided to throw the packages away, I recommend reading the source and/or trying to use them. This isn't really a good excuse for why core features have been rewritten 4x without a production release and with no legacy version available for the latest engine. You left out MLAPI from your link and the FPS Multiplayer Sample NetCode https://docs-multiplayer.unity3d.com/netcode/0.1.0/getting-s... https://github.com/Unity-Technologies/FPSSample > Uhhhh? The package is literally right there. I mean actually release it in a way that's stable for teams working on a game. Not "This package is available as a preview, so it is not ready for production use." The current roadmap plan is for Netcode for ECS to reach production way after Netcode for GameObjects. Bolt is not Unity Visual Scripting. It's e
Read the rest
xtremely similar but that only makes it more confusing. Bolt is a separate asset which is still maintained, the last update was a month ago. > develop a "vnext" tool while still supporting a "legacy" tool Except their only production level multiplayer library, UNet is not supported anymore. There is no official way to make multiplayer Unity games right now that isn't a preview package or deprecated.
In Unity merges with IronSource

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