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Unity-Technologies
TermsOfService
Developer Tools2023–2023
Unity-Technologies / TermsOfService

TermsOfService

Current and prior versions of the terms that apply to your use of the Unity Editor software.

6Distinct people
6Mentions
0Explicit recommenders
180GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Current and prior versions of the terms that apply to your use of the Unity Editor software.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 11:56:56 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by day6 dated mentions

Observed mentions: 2023-09-14 16:03:40 UTC to 2023-09-27 01:22:50 UTC.

0122023-09-14 00:00:00 UTC to 2023-09-15 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsSep 142023-09-15 00:00:00 UTC to 2023-09-16 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-09-16 00:00:00 UTC to 2023-09-17 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-09-17 00:00:00 UTC to 2023-09-18 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-09-18 00:00:00 UTC to 2023-09-19 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-09-19 00:00:00 UTC to 2023-09-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-09-20 00:00:00 UTC to 2023-09-21 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsSep 202023-09-21 00:00:00 UTC to 2023-09-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-09-22 00:00:00 UTC to 2023-09-23 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2023-09-23 00:00:00 UTC to 2023-09-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-09-24 00:00:00 UTC to 2023-09-25 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-09-25 00:00:00 UTC to 2023-09-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-09-26 00:00:00 UTC to 2023-09-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-09-27 00:00:00 UTC to 2023-09-28 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsSep 27

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Sep 142023-09-14 00:00:00 UTC2023-09-15 00:00:00 UTC101
Sep 152023-09-15 00:00:00 UTC2023-09-16 00:00:00 UTC101
Sep 162023-09-16 00:00:00 UTC2023-09-17 00:00:00 UTC000
Sep 172023-09-17 00:00:00 UTC2023-09-18 00:00:00 UTC000
Sep 182023-09-18 00:00:00 UTC2023-09-19 00:00:00 UTC101
Sep 192023-09-19 00:00:00 UTC2023-09-20 00:00:00 UTC000
Sep 202023-09-20 00:00:00 UTC2023-09-21 00:00:00 UTC000
Sep 212023-09-21 00:00:00 UTC2023-09-22 00:00:00 UTC000
Sep 222023-09-22 00:00:00 UTC2023-09-23 00:00:00 UTC211
Sep 232023-09-23 00:00:00 UTC2023-09-24 00:00:00 UTC000
Sep 242023-09-24 00:00:00 UTC2023-09-25 00:00:00 UTC000
Sep 252023-09-25 00:00:00 UTC2023-09-26 00:00:00 UTC000
Sep 262023-09-26 00:00:00 UTC2023-09-27 00:00:00 UTC000
Sep 272023-09-27 00:00:00 UTC2023-09-28 00:00:00 UTC101

What Hacker News says

6 sources
> The amount of mental gymnastics on display here (not to mention bloodthirstiness) to not acknowledge that the new terms are genuinely a huge improvement and likely palatable to the majority of game actual developers in crazy. A huge improvement relative to the current pricing policy in effect (the status quo), no. A huge improvement relative to the previous incoming pricing policy, yes. But that's only the half of it. The other half is that Unity cannot be trusted to abide by its own terms of service. I don't need mental gymnastics to decide that Unity will never be palatable again. Unity's terms as of October 2022 included the line: > If material modifications are made to these Terms, Unity will endeavor to notify you of the modification. [1] But in April 2023, Unity silently rewrote the terms, and one of the changes was removing that
Read the rest
self-obligation [2]. Ctrl-F for "notif" and you won't find a match. > I have a few friends who work on relatively medium-scale game development operations and every one of them is basically saying “oh thank god, we can work with this”. It's good that Unity decided not to screw your friends after all. But "oh thank god, we can work with this" suggests an aftertaste of dread. I don't make games, but if I did I would not want to rely on the company which gave me such dread. [1] https://github.com/Unity-Technologies/TermsOfService/blob/71... [2] https://github.com/Unity-Technologies/TermsOfService/blob/ma... (which as of September 26, 2023 corresponds to https://github.com/Unity-Technologies/TermsOfService/blob/50...)
In Unity U-turns on controversial runtime fee and begs forgiveness
Thanks, I'll use the delay feature. I accept that this has nothing to do with Godot. I did find the TOS in question, as expected, it's very old (from 2019): https://web.archive.org/web/20201111183311/https://github.co... So people saying "who's to say they won't do this again," if four years isn't enough for you to catch up, I don't know what to tell you. Edit: They have also brought the repo back, which was likely another unrelated change: https://github.com/Unity-Technologies/TermsOfService
In An open letter to our community
> Even the apology misses the most important fact, which is not necessarily the cost of the change itself, but the demonstration that Unity is willing to change terms AFTER you've shipped software using their engine. That's a massive breach of trust as well as a massive risk. And the obvious fix to that is to put out an announcement saying "Sorry about that, you can trust us, and if you release a game using Unity you can stick with that version of the ToS instead of us being able to foist new terms on you whenever we want forever." Except.... Unity did that already last time they made company destroying ToS changes, and then just went back on the promise and said they're forcing the new ToS on everyone. So why the hell is anyone supposed to trust whatever apology they put out this time? https://blog.unity.com/community/updated-terms-of-s
Read the rest
ervice-an... Updated Terms of Service and commitment to being an open platform (2019) Retroactive TOS changes When you obtain a version of Unity, and don’t upgrade your project, we think you should be able to stick to that version of the TOS. In practice, that is only possible if you have access to bug fixes. For this reason, we now allow users to continue to use the TOS for the same major (year-based) version number, including Long Term Stable (LTS) builds that you are using in your project.* Moving forward, we will host TOS changes on Github to give developers full transparency about what changes are happening, and when. The link is https://github.com/Unity-Technologies/TermsOfService.
In We apologize for the confusion and angst the runtime fee policy caused
For source code, I prefer the Software Heritage archive over the Internet Archive, because it archives the git history, instead of the HTML UI. This particular repo was saved there[0] and was most recently visited 24 Oct 2022, which has two more terms updates. I have created a mirror of this more up-to-date version at https://github.com/thaliaarchi/unity-termsofservice. Here's how to “cook”[1] an archive from the vault, if you want to do it yourself: curl -X POST https://archive.softwareheritage.org/api/1/vault/git-bare/swh:1:rev:28fdae008c61d9… wget https://archive.softwareheritage.org/api/1/vault/git-bare/swh:1:rev:28fdae008c61d9… --content-disposition tar xf swh_1_rev_28fdae008c61d98d0d9ec55b8cc016ce61809f58.git.tar git clone swh:1:rev:28fdae008c61d98d0d9ec55b8cc0
Read the rest
In Unity has seemingly silently removed its GitHub repo that tracks ToS changes
A more important issue that's not being considered here is that when they had their debacle with Improbable, they committed to a GitHub repo[1] with all the ToS changes and outright said that people could keep using the ToS of whatever major version of Unity they used[2]. They have now deleted the repo, so I wonder if they're just gonna pretend they never committed to that. 1. https://github.com/Unity-Technologies/TermsOfService 2. https://blog.unity.com/community/updated-terms-of-service-an...
In Unity's actions are unacceptable, I cannot keep endorsing this

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