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Unity-Technologies
UnityCsReference
C#2018–2023
Unity-Technologies / UnityCsReference

UnityCsReference

Unity C# reference source code.

13Distinct people
14Mentions
0Explicit recommenders
13.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Unity C# reference source code.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 6:01:08 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year14 dated mentions

Observed mentions: 2018-03-24 09:43:59 UTC to 2023-09-23 01:12:40 UTC.

0123452018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 4 mentions; 2 submissions, 2 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 5 mentions; 1 submissions, 4 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC422
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC303
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC514
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101

What Hacker News says

5 sources
it already is happening (kinda), they are modularizing their engine, and all the new parts are made open source biggest part what their graphics stack https://github.com/Unity-Technologies/Graphics (only the scripting part) competition is growing, unreal is fully open source, and more and more people have been asking for the source, there was even some drama few years ago when unity DMCA'd (if i remember correctly) a reference source code of unity engine (decompiled) on github, then unity made it officially available on their github: https://github.com/Unity-Technologies/UnityCsReference after users complained about it wich already proved effective and caused them to fix a huge performance issue shortly after: https://github.com/Unity-Technologies/UnityCsReference/pull/...
In DaVinci Resolve 18
Unity render pipeline source is available here: https://github.com/Unity-Technologies/Graphics All the C# code running in the editor and runtimes is here: https://github.com/Unity-Technologies/UnityCsReference The code that interfaces directly with the platform API at the C++ level is restricted (you can get access but it's not really a viable option for a beginning graphics programmer :)). For many platforms the APIs themselves are proprietary and therefore that code cannot be shared easily. There's pretty good tooling support around graphics debugging: https://docs.unity3d.com/Manual/RenderDocIntegration.html https://docs.unity3d.com/Manual/FrameDebugger.html
In Finding your home in game graphics programming

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