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UnityTechnologies
open-project-1
C#2020–2023
UnityTechnologies / open-project-1

open-project-1

Unity Open Project #1: Chop Chop

3Distinct people
3Mentions
0Explicit recommenders
6.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Unity Open Project #1: Chop Chop

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year3 dated mentions

Observed mentions: 2020-10-03 21:29:30 UTC to 2023-09-15 00:40:34 UTC.

012020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC110
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101

What Hacker News says

3 sources
I wish they'd go the way of Epic and make an actual game with their engine. Maybe they could make some extra income if they made anything good. They've tried a few times and given up each time. It's pretty embarrassing when they've done things like released a fully featured multiplayer FPS demo that doesn't actually work out of the box and has a custom editor tool manager, custom scene loader, and custom networking layer that were never merged into mainline unity. Meanwhile they still have no official stable networking module. The old functional one was sunset and the new ones are still in beta. https://github.com/Unity-Technologies/FPSSample > This project is based on Unity 2018.3 > NOTE: Due to a bug in Unity 2018.3, you have to take the following step right after the initial import: 1 Search for Firstperson_Projection in the Project se
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arch field. Select the 4 shaders, right click and reimport them. 2 If you have script compile errors related to entities, you need to remove and re-install the entities package. > One day soon we will remove this note and there will be cake. > Once the editor is ready, open the Project Tools Window by navigating to FPS Sample > Windows > Project tools. > Keep this window docked as you will use it a lot. From here you can open the levels, build assetbundles and build standalone players. https://github.com/UnityTechnologies/open-project-1 > Note: As of December 2021, Open Projects and Chop Chop are not in development anymore.
In Unity is offering a runtime fee waiver if you switch to LevelPlay
Unity has changed their tact with features. Dogfooding with Animation, Game Development, VR/AR. You name it, they have an open source project to start from: https://github.com/UnityTechnologies/open-project-1 New features include source access through Github, have QA testing statuses (Preview vs Verified), and have automated upgrade paths. I recently went from Unity 2019->2022 and it was seamless. Source code access is ubiquitous too. This is all very different from the Unity 4 days where a patch version would break your project! The downsides are that the Editor is mostly single-threaded, so in large multi-year projects, iteration time and navigation can be difficult. Unity have a “task-force” that are working to resolve these issues, but their communication is really lacking. Unreal devs by comparison are much easier to get ahold of an
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d have more open roadmaps. I’m hoping that Unity moves in this direction, but they’ve been burnt by this before: promising features in timelines that weren’t feasible (i.e nested prefabs)
In Unreal vs. Unity Opinion

MAKE YOURSELF AT HOME

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