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ValveSoftware
gamescope
C++2020–2026
ValveSoftware / gamescope

gamescope

SteamOS session compositing window manager

25Distinct people
27Mentions
1Explicit recommenders
5.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

SteamOS session compositing window manager

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

I love X, etc and use it all the time, but let's be honest, X isn't exactly rock solid either. I had X crash due to video mode switches (mainly via games) so many times that…

badsectoracula used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 5:05:26 PM UTC.

Dux: Free, open-source Wayland desktop shell with file manager and theming direct repository linkDebated

The discussion centers on the Dux Wayland shell, with users praising its Material Design aesthetics and integration with Niri while others critique its resource usage and installation methods. A significant portion of the conversation is dominated by a debate over the project's name, with Italian speakers warning that 'Dux' evokes Benito Mussolini, whereas others defend it as a standard Latin word for leader.

149 readable replies · Supporting reply 1 · Supporting reply 2 · Supporting reply 3 · Supporting reply 4

Mentions over time

HN mentions by year27 dated mentions

Observed mentions: 2020-09-21 13:30:21 UTC to 2026-07-20 12:45:06 UTC.

02462020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 7 mentions; 0 submissions, 7 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC202
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC404
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC707
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC505
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC303
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC505

What Hacker News says

4 sources
Amusingly it is thanks to Wayland i can use Linux on my GPD Win 1 handheld[0] - apparently there is a bug in the video driver that when changing video modes can cause the entire screen to shift several lines (probably some memory offset issue, sometimes it even causes colors to go haywire) that needs a reboot to fix. However since Wayland (or at last KDE's Wayland implementation) doesn't provide any functionality for changing video modes, the bug isn't triggered when running KDE with Wayland as the latter forces games to use whatever video mode the desktop uses. Of course that means that games that do not support 1280x720 wont work at all, but that's minor details, about as important as using a lower resolution to get better framerates from the Atom iGPU the device has :-P (ok, actually might be possible by using gamescope[1], which runs
Read the rest
its own Wayland+XWayland compositor inside an SDL window that you can also force to use a specific resolution - again no resolution changes are supported and that uses wlroots - that can be scaled to arbitrary outputs and if the SDL you're using has a Wayland backend to avoid going through the desktop's Wayland compositor's XWayland layer then you may not get that much lag at all - though not sure if there'd be enough memory left for the game after all that :-P) [0] https://en.wikipedia.org/wiki/GPD_Win [1] https://github.com/Plagman/gamescope
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