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ValveSoftware
openvr
C++2015–2019
ValveSoftware / openvr

openvr

OpenVR SDK

14Distinct people
16Mentions
0Explicit recommenders
6.7KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

OpenVR SDK

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

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This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 2:04:58 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year16 dated mentions

Observed mentions: 2015-04-30 19:15:47 UTC to 2019-11-21 20:03:44 UTC.

0369122015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 11 mentions; 0 submissions, 11 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC211
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC11011
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC202
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101

What Hacker News says

11 sources
> there's still not even a hint that they're working on it The 64 bit version of Linux binaries have been updated on every OpenVR[0] release since the Vive was released. And it seems it works since the version 1.0.1. It's just there's no games for it. The ball is currently on the game and game engine developers. The only things Valve could release other than SteamVR and the API is Robot Repair (the only part of The Lab that is not Unity) and Dota 2 VR spectator mode (released just a few days ago). Also, most games are currently using DirectX. In the near future when most VR games use Vulkan it will be easy to run them with Wine at full performance (basically impossible with DX because of the high API overhead and game specific optimizations in drivers). That's assuming game devs don't compile for Linux, of course. And if most use DX12 ins
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tead of Vulkan, it would be still much better than previous versions of DX and OGL. [0] https://github.com/ValveSoftware/openvr
In Ask HN: Do you still play with VR actively?
I've been following this closely. While there has not been any official word recently, here's what I've observed: Every update of OpenVR/SteamVR does include updated builds/fixes for Linux and Mac[0], but parts of the drivers are out-right missing right now so it's not possible to run an HMD (at least an Oculus one) end to end on these systems right now. I'm speculating that they had good support for a while, then they ran into some cross-platform bugs so they cut support temporarily to rush towards a full release, then fix it later. I'm hoping full Linux and Mac support will become viable after things cool off with the Vive launch. Another thing worth noting is that almost every game shipping on launch is using Unity or Unreal Engine 4, both of which have full cross-platform support. Only thing stopping studios right now is good VR SDK s
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upport. I really do wish there was more official word about this. I've emailed gaben but no response yet. [0] https://github.com/ValveSoftware/openvr
In HTC Vive (Steam VR) is now available for pre-order
Google is working on an Android based virtual reality OS [0], hopefully that will be free. Google Cardboard has a repo but it's just binaries. Valve/HTC are ostensibly working on opening their Vive headset through OpenVR, but the repo [1] is a bunch of binaries as well. Oculus freed the DK1 firmware [2] (not the sdk though), Linux support is coming after launch (probably not free though). Slight aside, Palmer said in an interview that they've noticed that people spend more time watching movies than gaming on the GearVR, so there's definitely tracking code in there. Finally there's OSVR, which seems the most promising, though the actual hardware maybe not so much[4]. Ultimately, I think there's enough to be optimistic about. Someone definitely should work on extending X11 or Wayland/Mir to VR, though I'm not sure how doable that is at the
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moment. Plus things are moving quickly right now, which complicates things even more. Probably will be good to wait for standardization, which Palmer has said will happen eventually, or build a mobile os for vr. [0] http://arstechnica.com/gadgets/2016/01/2016-google-tracker-e... [1] https://github.com/ValveSoftware/openvr [2] https://github.com/OculusVR/RiftDK1 [3] https://github.com/OSVR/OSVR-Core [4] https://www.youtube.com/watch?v=XbiIy4_6lMM
In Richard Stallman on Data Autonomy [video]

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