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ValveSoftware
ToGL
C++2014–2015
ValveSoftware / ToGL

ToGL

Direct3D to OpenGL abstraction layer

3Distinct people
3Mentions
0Explicit recommenders
2.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Direct3D to OpenGL abstraction layer

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month3 dated mentions

Observed mentions: 2014-03-11 11:39:01 UTC to 2015-03-12 21:13:33 UTC.

0122014-03-01 00:00:00 UTC to 2014-04-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 commentsMar 20142014-04-01 00:00:00 UTC to 2014-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-05-01 00:00:00 UTC to 2014-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-06-01 00:00:00 UTC to 2014-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-07-01 00:00:00 UTC to 2014-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-08-01 00:00:00 UTC to 2014-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-09-01 00:00:00 UTC to 2014-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsSep 20142014-10-01 00:00:00 UTC to 2014-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-11-01 00:00:00 UTC to 2014-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-12-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-01 00:00:00 UTC to 2015-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-02-01 00:00:00 UTC to 2015-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-03-01 00:00:00 UTC to 2015-04-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMar 2015

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Mar 20142014-03-01 00:00:00 UTC2014-04-01 00:00:00 UTC211
Apr 20142014-04-01 00:00:00 UTC2014-05-01 00:00:00 UTC000
May 20142014-05-01 00:00:00 UTC2014-06-01 00:00:00 UTC000
Jun 20142014-06-01 00:00:00 UTC2014-07-01 00:00:00 UTC000
Jul 20142014-07-01 00:00:00 UTC2014-08-01 00:00:00 UTC000
Aug 20142014-08-01 00:00:00 UTC2014-09-01 00:00:00 UTC000
Sep 20142014-09-01 00:00:00 UTC2014-10-01 00:00:00 UTC000
Oct 20142014-10-01 00:00:00 UTC2014-11-01 00:00:00 UTC000
Nov 20142014-11-01 00:00:00 UTC2014-12-01 00:00:00 UTC000
Dec 20142014-12-01 00:00:00 UTC2015-01-01 00:00:00 UTC000
Jan 20152015-01-01 00:00:00 UTC2015-02-01 00:00:00 UTC000
Feb 20152015-02-01 00:00:00 UTC2015-03-01 00:00:00 UTC000
Mar 20152015-03-01 00:00:00 UTC2015-04-01 00:00:00 UTC101

What Hacker News says

3 sources
I've been discussing this a fair amount with a colleague, as I'm curious to see further uptake on linux as a gaming platform. I think the biggest barrier for this is when games are written for D3D and all of a sudden your game cannot communicate to any graphics API outside of windows. More companies are starting to support OpenGL, but I'm just curious as to why uptake is so slow. It seems like poor API design may be a part of it. I'd like to see more games written with OpenGL support, and I think it's happening slowly but surely. We even see weird hacks add Linux support at this point... Valve opensourced a D3D -> OGL translation layer[0], though hasn't supported it since dumping it from their source. [0] https://github.com/ValveSoftware/ToGL
In Former Nvidia Dev's Thoughts on Vulkan/Mantle

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