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ValveSoftware
wine
C2020–2026
ValveSoftware / wine

wine

Wine with a bit of extra spice

4Distinct people
4Mentions
0Explicit recommenders
2.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Wine with a bit of extra spice

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2020-11-10 14:08:43 UTC to 2026-02-19 17:36:15 UTC.

0122020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC202

What Hacker News says

4 sources
Pretty sure it is this one: https://github.com/ValveSoftware/wine/pull/310 Some news outlets did report on it. However, in my experience after testing the patch applied on top of Wine 11.0, both the Creative Cloud and the Photoshop installer did not work. I suppose that the thing that the patch fixes is the "offline" Photoshop installers, which are not provided anymore unless if you ask Adobe nicely... or if you get it from third party sources. The PR's creator did say that they didn't pay for Creative Cloud, so I think it is likely that this is what happened. This made me wonder if anyone had actually tested the patches with a legit Creative Cloud/Photoshop installer, or if everyone just ran with the PR saying "look it works now!!!" but nobody bothered to actually test it. The creator did submit their own precompiled Wine version, howeve
Read the rest
r that version is meant to be run via Proton, so I wasn't able to make it work because I don't know how to run things via Proton outside of Steam. I was able to get the Creative Cloud app in Wine (set to Windows 10 mode) by using some very dubious methods, as in, I asked Claude Code to implement the stub to see what would happen because if AI is sooo good as how people are saying, it should be able to fix things in Wine... right? And surprisingly, it did actually work. However you aren't able to use Photoshop CC 2021 (the earliest Photoshop version you can install from Creative Cloud, newer versions crash during startup) because the activation popup does not render the input controls. The reason why I think it is trying to render something is because the activation popup background does have the same color as the Adobe website and, if my memory is correct, in Windows that popup is used to ask for your Adobe account credentials. (Sadly the PR patch does not fix the activation screen) Of course, if you bypass the activation using... alternatives means, Photoshop CC 2021 does work under Wine, which is why you can find a lot of "Photoshop CC 2021 in Wine!" repositories on GitHub. https://www.reddit.com/r/linux_gaming/comments/1qdgd73/i_mad... https://bugs.winehq.org/show_bug.cgi?id=57980
In Wine 11.0
The short (but polite) rebuttal to this is - OSX. DMG files are similar sized and proven to be very successful. For e.g. - firefox (https://www.mozilla.org/en-US/firefox/all/#product-desktop-r...). Win64 installer is 50mb. MacOS installer is 130mb. Linux 64-bit is 70mb. Same is the case with Chrome - https://chromeenterprise.google/intl/en_US/browser/download/... . Windows MSI is 79mb. OSX PKG for the same is 195mb. So by that measure - OSX has already lost right ? The entire package-everything-together has won in probably one of the largest OS ecosystem that exists today. Size does not matter... mom-proof experience does matter. >How much progress could we make if Steam deprecated their runtimes, abandoned containerization for new games, and let all new games just use the native system libraries? How loudly do you think gamers would com
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plain if a distribution upgrade broke their favourite game? This OTOH does not exist. Linux gamers are 1% of either the gaming market or the desktop computing market. All gamers either dual boot windows...or android. Even for those who game on Linux, they do it on an abstraction layer like Wine. Which is what Valve maintains - https://github.com/ValveSoftware/wine and https://github.com/ValveSoftware/Proton Valve only needs to maintain wine & proton for a distribution. The games themselves ? well, they are windows only. Nobody compiles for Linux.
In Flatpak Is Not the Future
First, sure, if games didn't do complex things, it would be easier to support. But they do. So it is hard. Also, it's much more complicated than that. When running in exclusive fullscreen mode (which almost all fullscreen games did before about 5 years ago), they have to do stuff like restore the original display resolution, tear down their graphics stack, and restore all of that when bringing the window back up. Many games depend on a very particular sequence of window messages during that process, including D3D handling some of those messages on their behalf in certain ways. In the case of non-exclusive or windowed mode games, they may choose to stop reading controller input, stop rendering, stop sending audio, etc. All of that requires correct window notifications in the correct order, and support in Wine for correctly tearing down and
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restoring all of those things. And all that is just on the Windows side of the equation, you also need to tear down the Linux graphics stack and manage how X thinks about the windows in a way that the window manager will do the right thing for the user, without doing the /wrong/ thing for the app from the Windows perspective. For example if the WM chooses to resize the window when it requests fullscreen mode, at a time when Windows does not, then we have to ignore those messages, or the game will suddenly be rendering at the wrong size (or worse, infinite loop as the WM and the game fight over the window sizes... yeah, that happened[1]). It's a nightmare. I've spent months and months on this stuff, and other devs have spent even more. If it was easy to fix, it would be fixed, I promise you :) [1] https://github.com/ValveSoftware/wine/commit/4f590327ab2028a...
In Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

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