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ValveSoftware
wine
C2020–2026
ValveSoftware / wine

wine

Wine with a bit of extra spice

4Distinct people
4Mentions
0Explicit recommenders
2.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Wine with a bit of extra spice

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 12:03:30 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2020-11-10 14:08:43 UTC to 2026-02-19 17:36:15 UTC.

0122020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC202

What Hacker News says

1 sources
First, sure, if games didn't do complex things, it would be easier to support. But they do. So it is hard. Also, it's much more complicated than that. When running in exclusive fullscreen mode (which almost all fullscreen games did before about 5 years ago), they have to do stuff like restore the original display resolution, tear down their graphics stack, and restore all of that when bringing the window back up. Many games depend on a very particular sequence of window messages during that process, including D3D handling some of those messages on their behalf in certain ways. In the case of non-exclusive or windowed mode games, they may choose to stop reading controller input, stop rendering, stop sending audio, etc. All of that requires correct window notifications in the correct order, and support in Wine for correctly tearing down and
Read the rest
restoring all of those things. And all that is just on the Windows side of the equation, you also need to tear down the Linux graphics stack and manage how X thinks about the windows in a way that the window manager will do the right thing for the user, without doing the /wrong/ thing for the app from the Windows perspective. For example if the WM chooses to resize the window when it requests fullscreen mode, at a time when Windows does not, then we have to ignore those messages, or the game will suddenly be rendering at the wrong size (or worse, infinite loop as the WM and the game fight over the window sizes... yeah, that happened[1]). It's a nightmare. I've spent months and months on this stuff, and other devs have spent even more. If it was easy to fix, it would be fixed, I promise you :) [1] https://github.com/ValveSoftware/wine/commit/4f590327ab2028a...
In Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

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