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veandco
go-sdl2
C2018–2025
veandco / go-sdl2

go-sdl2

SDL2 binding for Go

3Distinct people
4Mentions
0Explicit recommenders
2.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

SDL2 binding for Go

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2018-02-02 16:30:47 UTC to 2025-04-28 23:33:18 UTC.

0122018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC202
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

4 sources
I'm working on a little 2D action puzzle game in Go on top of SDL (with bindings via https://github.com/veandco/go-sdl2). The prompt I've given myself is "Chip's Challenge meets Hotline Miami," but who knows how much of either of those elements will remain after I keep evolving the capabilities and general feel of the gameplay. For dev graphics I'm just cobbling together sprites from various pixel-arty asset packs I've purchased on itch.io, but in the future if I want to commercialize it I'll probably want to work with an artist to develop a unified look-and-feel for the game--I may even switch to 3D/2.5D depending on how the tone and my workflow evolve. I've experimented with Unity, Godot, and GameMaker in the past, but for the time being I'd like to see what I can accomplish on my own in Go to keep my dev chops sharp especially since I'
Read the rest
ve moved into an engineering management role at my job (which has nothing to do with game dev but is increasingly employing more Go source throughout). Something I've realized as I've been applying good code organization and reusability is that I'm essentially building an engine for anything top-down (hesitant to say "isometric" since I know that means something graphically specific)--RTS/TBS/tactics/RPG all seem doable with what I've built given a little bit of extra logic on top for each.
In Ask HN: What are you working on? (April 2025)
Go has an excellent set of SDL2 bindings: https://github.com/veandco/go-sdl2 They do a very good job of making the API relatively idiomatic to Go without adding overhead, and I haven't run into any bugs yet. I have been using them as part of a twitch series that teaches programming via small game projects. I go through how to get SDL2 up and running in episode 6: https://www.twitch.tv/jackmott42/videos/all There are aspects of Go that should make it better for game related programming. The low latency GC is a very good thing, compiling to native binaries means quicker start up time, and better responsiveness than a JIT, and easier distribution. Fast compile times are also very nice for many game programming workflows.
In Writing space invaders with Go

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