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WebAssembly
meetings
HTML2017–2026
WebAssembly / meetings

meetings

WebAssembly meetings (VC or in-person), agendas, and notes

18Distinct people
20Mentions
0Explicit recommenders
548GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

WebAssembly meetings (VC or in-person), agendas, and notes

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year20 dated mentions

Observed mentions: 2017-07-28 12:05:23 UTC to 2026-01-22 13:13:17 UTC.

0123452017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 4 mentions; 3 submissions, 1 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC431
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC202
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC303
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC505
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC303
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

20 sources
WASI Co-chair here. Nothing in WASI is "somehow blocked by Google", or indeed blocked by anyone at all. Graphics support in WASI hasn't been developed simply because nobody has put energy into developing graphics support in WASI. At the end of 2023 we counted around 40 contributors who have been working on WASI specifications and implementations: https://github.com/WebAssembly/meetings/blob/main/wasi/2023/... . That is a great growth for our project from a few years ago when that issue was filed, but as you can see from what people are working on, its all much more foundational pieces than a graphics interface. Also, if you look at who is employing those contributors, its largely vendors who are interested in WASI in the context of serverless. That doesn't mean WASI is limited to only serverless, but that has been the focus from contribut
Read the rest
ors so far. By rolling out WASI on top of the WASM Component Model we have built a sound foundation for creating WASI proposals that support more problem domains, such as embedded systems (@mc_woods and his colleagues are helping with this), or graphics if someone is interested in putting in the work. Our guide to how to create proposals is found here: https://github.com/WebAssembly/WASI/blob/main/Contributing.m... .
In WASI 0.2.0 and Why It Matters
Yes it's been in phase 3 for what like 2-3 years at this point (judging by when it landed in browsers)? No eta and no next steps. The tp says they are waiting until "it's stable" so I'm assuming phase 4. It qualifies browser support and "at least one toolchain" criteria[0] (zig) and seems like all the other conditions too except maybe "CG consensus" whatever that means, so for all I know it could take anywhere between tomorrow and in a few years from now... [0] https://github.com/WebAssembly/meetings/blob/main/process/ph...
In WASI Support in Go
For me, the huge missing link (that is fortunately being worked on!) is being able to (in a performant way) have a good answer for "host code wants to do some blocking operation, WASM should suspend during the operation". This _should_ be gotten thanks to work on stack switching in WASM. As of the most recent working group meeting on this [0], it seems like V8 has made a good amount of progress on this. They published a thing back in January[1] on this, and hopefully if things go well and this is available across WASM engines then there will be one less "JS-ism" (everything async) that causes issues for transpilation. [0]: https://github.com/WebAssembly/meetings/blob/main/stack/2023... [1]: https://v8.dev/blog/jspi
In WASM: Big deal or little deal?
There is a WebAssembly proposal called "Threads". https://github.com/webassembly/threads "This proposal adds a new shared linear memory type and some new operations for atomic memory access. The responsibility of creating and joining threads is deferred to the embedder." As for the current status, it is listed on the proposals page: https://github.com/WebAssembly/proposals The "Threads" proposal is in "Phase 3 - Implementation Phase" which means it's starting to be implemented, but it hasn't reached "Phase 4 - Standardize the Feature" where 2+ browsers implement it. The final stage would be "Phase 5 - The Feature is Standardized. See https://github.com/WebAssembly/meetings/blob/main/process/ph...
In A world to win: WebAssembly for the rest of us
> Whereas the later has only been around since 2015 and was created by a company that subsists off an agreement with a deviant online advertising company. Mozilla created a precursor technology, but I thought Wasm was developed via the W3C standards process from the start. From the notes of the first meeting, you can see attendees from Adobe, Apple, Arm, Autodesk, Google, Intel, Mozilla, Stanford, and more. https://github.com/WebAssembly/meetings/blob/main/main/2017/... Additionally, Wasm has been a W3C standard since 2019.
In Goodbye to the C++ Implementation of Zig
I think SIMD was a distraction to our conversation, most code doesn't use it and in the future the length agnostic, flexible vectors; https://github.com/WebAssembly/flexible-vectors/blob/master/... are a better solution. They are a lot like RVV; https://github.com/riscv/riscv-v-spec, research around vector processing is why RISC-V exists in the first place! I was trying to find the smallest Rust Wasm interpreters I could find, I should have read the source first, I only really use wasmtime, but this one looks very interesting, zero deps, zero unsafe. 16.5kloc of Rust https://github.com/rhysd/wain The most complete wasm env for small devices is wasm3 20kloc of C https://github.com/wasm3/wasm3 I get what you are saying as to be so small that there isn't a place of bugs to hide. > “There are two ways of constructing a software design: One w
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ay is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult.” CAR Hoare Even a 100 line program can't be guaranteed to be free of bugs. These programs need embedded tests to ensure that the layer below them is functioning as intended. They cannot and should not run open loop. Speaking of 300+ reimplementations, I am sure that RISC-V has already exceeded that. The smallest readable implementation is like 200 lines of code; https://github.com/BrunoLevy/learn-fpga/blob/master/FemtoRV/... I don't think Wasm suffers from the base extension issue you bring up. It will get larger, but 1.0 has the right algebraic properties to be useful forever. Wasm does require an environment, for archival purposes that environment should be written in Wasm, with api for instantiating more envs passed into the first env. There are two solutions to the Wasm generating and calling Wasm problem. First would be a trampoline, where one returns Wasm from the first Wasm program which is then re-instantiated by the outer env. The other would be to pass in the api to create new Wasm envs over existing memory buffers. See, https://copy.sh/v86/ MS-DOS, NES or C64 are useful for archival purposes because they are dead, frozen in time along with a large corpus of software. But there is a ton of complexity in implementing those systems with enough fidelity to run software. Lua, Typed Assembly; https://en.wikipedia.org/wiki/Typed_assembly_language and Sector Lisp; https://github.com/jart/sectorlisp seem to have the right minimalism and compactness for archival purposes. Maybe it is sectorlisp+rv32+wasm. If there are directions you would like Wasm to go, I really recommend attending the Wasm CG meetings. https://github.com/WebAssembly/meetings When it comes to an archival system, I'd like it to be able to run anything from an era, not just specially crafted binaries. I think Wasm meets that goal. https://gist.github.com/dabeaz/7d8838b54dba5006c58a40fc28da9...
In Take more screenshots
There's a proposals repo [1] that tracks the status of features like GC. According to that, GC is phase 2, which is prototyping [2]. To get to the finish line, implementations including at least 2 browsers need to happen (this is a Web standard, so there's some browser bias in the process). It is not straight forward to see who and what are implementing a proposal, especially if not tracked in the roadmap [3]. Best advice I could give for now is to watch the proposal repo [4], or just wait. It may be a while on this one. [1]: https://github.com/WebAssembly/proposals [2]: https://github.com/WebAssembly/meetings/blob/main/process/ph... [3]: https://webassembly.org/roadmap/ [4]: https://github.com/WebAssembly/gc
In Wazero: The zero dependency WebAssembly runtime for Go developers
The simplest way to get involved is to start attending the biweekly standardization meetings. The agendas are organized here: https://github.com/WebAssembly/meetings To attend the meetings, first join the W3C WebAssembly Community Group here: https://www.w3.org/groups/cg/webassembly, then email the CG chairs at webassembly-cg-chair@chromium.org to ask for an invite. From there you'll get a sense of who folks are so you can pair names with faces when contributing to the various proposal discussions on the many proposal repos listed here: https://github.com/webassembly/proposals. To get a sense of how things are run and decided, read the process documents here: https://github.com/WebAssembly/meetings/tree/main/process. The TL;DR is that the community group and its subgroups decide everything by consensus via votes during the meetings.
In WebAssembly 2.0 First Working Draft
It looks like garbage collection is at the 'proposal' stage, one step before it would start to be implemented. "During this phase: "One or more implementations proceed on prototyping the feature to the point that a comprehensive set of tests can be added. "A test suite is added. These tests need not pass the reference interpreter at this point, but should pass on some implementation." https://github.com/WebAssembly/proposals https://github.com/WebAssembly/meetings/blob/main/process/ph... Here's the proposal: https://github.com/WebAssembly/gc And you can see it's being actively worked on: https://github.com/WebAssembly/gc/commits/main
In WebAssembly 2.0 First Working Draft
Another interesting environment to explore related to Minecraft is an open-source clone of that game: Minetest [1]. It allows extensions in the form of Lua scripts. There is an extension [2] that opens up a TCP socket which can be used to modify the environment in any language across the network. There is an accompanying Python library [3] that is quite accessible (I had to use the 2to3 tool to seamlessly convert it to Python 3 because of some dependency problem). I've been trying to get it to work in WebAssembly (some notes here [4]) and maybe connect Blockly / Scratch to it, but unfortunately the WebAssembly shared memory model is postponed due to the Spectre and Meltdown debacle [5]. [1] https://www.minetest.net/ [2] https://github.com/sprintingkiwi/pycraft_mod [3] https://github.com/sprintingkiwi/pycraft_lib [4] https://news.ycombinat
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In Programming Minecraft on the Raspberry Pi

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