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xenith-studios
golua
C2013–2013
xenith-studios / golua · Archived

golua

Go bindings for Lua C API - in progress

2Distinct people
2Mentions
0Explicit recommenders
33GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Go bindings for Lua C API - in progress

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour2 dated mentions

Observed mentions: 2013-05-14 20:59:41 UTC to 2013-05-14 21:32:58 UTC.

012013-05-14 20:00:00 UTC to 2013-05-14 21:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMay 14, 20:002013-05-14 21:00:00 UTC to 2013-05-14 22:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMay 14, 21:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
May 14, 20:002013-05-14 20:00:00 UTC2013-05-14 21:00:00 UTC101
May 14, 21:002013-05-14 21:00:00 UTC2013-05-14 22:00:00 UTC101

What Hacker News says

2 sources
I used go get on the source code and the errors are caused by dependencies on 2 C libraries: opengl and lua. Basically the Go bindings for the C libraries are out of date and/or unmaintained. Sample output: # github.com/runningwild/glop/gos /usr/bin/ld: cannot find -lglop collect2: error: ld returned 1 exit status # github.com/runningwild/opengl/gl gl.go:142: cannot use _Ctype_GLint(mapsize) (type C.GLint) as type C.GLsizei in function argument gl.go:147: cannot use _Ctype_GLint(mapsize) (type C.GLint) as type C.GLsizei in function argument gl.go:152: cannot use _Ctype_GLint(mapsize) (type C.GLint) as type C.GLsizei in function argument gl.go:158: cannot use _Ctype_GLenum(internalformat) (type C.GLenum) as type C.GLint in function argument gl.go:164: cannot use _Ctype_GLenum(internalformat) (type C.GLen
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um) as type C.GLint in function argument gl.go:170: cannot use _Ctype_GLenum(internalformat) (type C.GLenum) as type C.GLint in function argument /usr/bin/ld: Warning: size of symbol `luaX_tokens' changed from 8 in $WORK/github.com/xenith-studios/golua/_obj/lcode.o to 256 in $WORK/github.com/xenith-studios/golua/_obj/llex.o /usr/bin/ld: Warning: size of symbol `luaT_typenames' changed from 8 in $WORK/github.com/xenith-studios/golua/_obj/lapi.o to 88 in $WORK/github.com/xenith-studios/golua/_obj/ltm.o # github.com/xenith-studios/golua /usr/bin/ld: Warning: size of symbol `luaX_tokens' changed from 8 in $WORK/github.com/xenith-studios/golua/_obj/lcode.o to 256 in $WORK/github.com/xenith-studios/golua/_obj/llex.o /usr/bin/ld: Warning: size of symbol `luaT_typenames' changed from 8 in $WORK/github.com/xenith-studios/golua/_obj/lapi.o to 88 in $WORK/github.com/xenith-studios/golua/_obj/ltm.o Seems like a familiar problem that every similar language encounters when using bindings to native code, not just a Go issue.
In Indie game Haunts unable to compile its Go code

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