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yglukhov
nimsl
Nim2017–2020
yglukhov / nimsl

nimsl

Shaders in Nim language

2Distinct people
3Mentions
0Explicit recommenders
106GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Shaders in Nim language

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year3 dated mentions

Observed mentions: 2017-01-09 14:37:59 UTC to 2020-10-15 16:11:33 UTC.

0122017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC202
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101

What Hacker News says

3 sources
I think this is really important for application programming, and one of the things that is promising to me about Nim. Also the metaprogramming / DSL stuff helps create eg. specific DSLs for UI programming and things like that (something we've seen people like with JSX in React for example). Can do things as far as https://github.com/krux02/opengl-sandbox (OpenGL pipeline DSL) or https://github.com/yglukhov/nimsl (literally converts Nim functions to GLSL (!)).
In Introduction to ARC/ORC in Nim
Webdev and games are fairly well covered, not sure about IOT but as far as embedded goes I know people are using it on arduino & RPi. Check out the stdlib: http://nim-lang.org/docs/lib.html Some interesting projects related to the above: Webdev frameworks: https://github.com/dom96/jester https://flyx.github.io/emerald/ https://github.com/onionhammer/nim-templates.git Gamedev: Urho3D game engine wrapper: https://github.com/3dicc/Urhonimo Nim GLSL framework (allows writing GLSL in Nim, meaning you can use metaprogramming in GLSL): https://github.com/yglukhov/nimsl Roguelike api: https://github.com/Vladar4/libtcod-nim/ SFML lib: https://github.com/BlaXpirit/nim-csfml SDL lib: https://github.com/PMunch/SDLGamelib High level glfw wrapper: https://github.com/ephja/nim-glfw Chipmonk wrapper: https://github.com/fowlmouth/nimrod-chipmunk/ Blog on
Read the rest
writing a 2D platformer in Nim: https://hookrace.net/blog/writing-a-2d-platform-game-in-nim-... Blog on making a JS NES emulator in Nim: https://hookrace.net/nimes/
In Nim Programming Language v0.16.0 released

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