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zeldaret
oot
C2021–2026
zeldaret / oot

oot

Decompilation of The Legend of Zelda: Ocarina of Time

8Distinct people
8Mentions
0Explicit recommenders
5.7KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Decompilation of The Legend of Zelda: Ocarina of Time

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year8 dated mentions

Observed mentions: 2021-02-24 15:50:18 UTC to 2026-05-01 01:23:27 UTC.

0122021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 2 mentions; 2 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC220
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC202
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC202
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

8 sources
First of all, super cool. I have a soft spot for SimTower as well. :) > I didn’t want to do a function-by-function port. First, APIs may be copyrightable - and copying a binary that closely might implicate copyright more than an approach closer to clean-room design. But it was clear that I needed some level of feedback from the ground-truth binary in order to provide a hill for the LLM to climb on the reimplementation. Interesting, but isn't this what, say, the Ocarina of Time reverse engineer port does[1]? I imagine the fact that this hasn't been served a takedown notice from Nintendo is a proof that it's defensible? Or at least that there's precedent, ha. Anyway, this is really cool. I genuinely think the only thing that's missing for me to waste an afternoon here is the sound effects! [1]: https://github.com/zeldaret/oot
In Reverse Engineering SimTower
Recompile and decompile are also different things. The goal of a recompile is a working binary for another platform (x86), while the goal of a decompile is source code. https://github.com/Zelda64Recomp/Zelda64Recomp?tab=readme-ov... https://github.com/zeldaret/oot is the seperate Ocarina of Time decompile project, and I believe is what the Playstation Classic port uses. They're also working on a Majora's Mask decompile, but it is incomplete. Probably why the recompile targeted that game first.
In A decompilation and port of Sonic Advance 2-a GameBoy Advance game written in C
Doubt they will help you if you caused your company to use a patented code for profit.. At best you'll loose your job, at worse, you'll get sued by both your company and the actual third-party You are responsible of your own action, it's similar when you buy stolen goods from facebook marketplace, you should always ask for a receipt or proof of ownership, for code it's similar, you ask what's the license, and you include the license in your source tree if you are allowed to use the code ;) github is full of projects like that: https://github.com/zeldaret/oot, good luck ;)
In GitHub will defend you, if accused of copyright infringement due to Copilot

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