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EmbarkStudios
rust-ecosystem
Rust2021–2024
EmbarkStudios / rust-ecosystem · Archived

rust-ecosystem

Rust wants & tracking for Embark 🦀

7Distinct people
10Mentions
0Explicit recommenders
1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Rust wants & tracking for Embark 🦀

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 10:22:47 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year10 dated mentions

Observed mentions: 2021-02-07 15:32:28 UTC to 2024-08-23 03:34:16 UTC.

012342021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC312
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC202
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC404

What Hacker News says

4 sources
It looks like they're still actively maintaining a bunch of rust crates, and they're still developing Wim (their blobby Roblox competitor written in rust). They have pulled back from the rust ecosystem quite a bit though since repi (their former CTO) left shortly after The Finals released. They stopped all their FOSS sponsorships, and there was [this PR](https://github.com/EmbarkStudios/rust-ecosystem/commit/61f0e...) which definitely doesn't inspire confidence.
In Rust GPU Transitions to Community Ownership
Notice the (2021). Read the change in which Embark's CTO backs off from Rust.[1] They were building their own rendering ecosystem, but seem to have backed off from that. The mainstream Rust 3D ecosystem just isn't good enough yet. I've brought this up before. The core crate for 3D is WGPU. This is a layer which tries to cover Vulkan, Metal, OpenGL, DX12, Android, and WebGPU targets. It works, but there are performance compromises to support all those different targets. Supporting web and Android means giving up some parallelism on desktop. The main alternative to WGPU is Vulkano, and MoltenVK, which is an adapter for Apple's Metal. (Apple just had to Think Different, which is why many games are not ported to MacOS.) It's OK, but it's really just a subset of Vulkan on top. Same parallelism problem, although not for any essential reason. Al
Read the rest
l those offer a Vulkan-type API, which is rather low level. The caller has to manage GPU memory and scheduling. For that, there's Bevy, which is a whole game engine framework. Good work has been done in Bevy, but it's a framework, so you do it their way or not at all. There's Rend3, which is just a crate to manage memory and scheduling. I use that. It's been abandoned. I may have to take up maintaining that. Nobody is pushing these towards maximum performance and quality. Nobody has a good modern big-world 3D shooter on these stacks. All this stuff works fine if you're doing simple scenes. If you're pushing towards, say, the level of a 10 year old AAA title, it's not there. Modern Unreal Engine, not even close. Not enough money behind it. [1] https://github.com/EmbarkStudios/rust-ecosystem/commit/61f0e...
In Homegrown Rendering with Rust (2021)

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