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mrdoob
three.js
JavaScript2010–2026
mrdoob / three.js

three.js

JavaScript 3D Library.

79Distinct people
97Mentions
0Explicit recommenders
118.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

JavaScript 3D Library.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 11:23:53 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year97 dated mentions

Observed mentions: 2010-04-25 21:11:46 UTC to 2026-09-03 20:55:40 UTC.

0369122010-01-01 00:00:00 UTC to 2011-01-01 00:00:00 UTC (exclusive): 9 mentions; 3 submissions, 6 comments20102011-01-01 00:00:00 UTC to 2012-01-01 00:00:00 UTC (exclusive): 12 mentions; 2 submissions, 10 comments2012-01-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 8 mentions; 3 submissions, 5 comments2013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 8 mentions; 2 submissions, 6 comments2014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 6 mentions; 0 submissions, 6 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 7 mentions; 2 submissions, 5 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 10 mentions; 2 submissions, 8 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 9 mentions; 0 submissions, 9 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 3 mentions; 3 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 5 mentions; 1 submissions, 4 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20102010-01-01 00:00:00 UTC2011-01-01 00:00:00 UTC936
20112011-01-01 00:00:00 UTC2012-01-01 00:00:00 UTC12210
20122012-01-01 00:00:00 UTC2013-01-01 00:00:00 UTC835
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC826
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC606
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC725
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC1028
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC413
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC909
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC312
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC303
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC505
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC330
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC514
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC303

From the project README

An excerpt from the repository, fetched Nov 13, 2026.

Read the project’s introduction
three.js JavaScript 3D library The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons. Examples — Docs — Manual — Wiki — Migrating — Questions — Forum — Discord Usage This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera. import * as THREE from 'three'; const width = window.innerWidth, height = window.innerHeight; // init const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 ); camera.position.z = 1; const scene = new THREE.Scene(); const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 ); const material = new THREE.MeshNormalMaterial(); const mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); const renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( width, height ); renderer.setAnimationLoop( animate ); document.body.appendChild( renderer.domElement ); // animation function animate( time ) { mesh.rotation.x = time / 2000; mesh.rotation.y = time / 1000; renderer.render( scene, camera ); } If everything goes well, you should see this. Cloning this repository Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size. git clone --depth=1 https://github.com/mrdoob/three.js.git Change log Releases
Read the full README on GitHub

What Hacker News says

12 sources
The point is both Adobe and the W3C are guessing. Think how much faster we could advance if it was put in the hands of the community. A community that constantly implements, gets feedback, re-implements, collaborates. You only have to look at three.js (https://github.com/mrdoob/three.js/) and similar to get an idea of what can be built on a low-level API. [Edit: guessing, not second-guessing]
In Why HTML5 Media is not Enough
When I say "in most situations" my implication is that for most 3D applications in the browser such low level interaction with the 3D API is not necessary. Most people building things with WebGL in the future will not be working with WebGL directly, but through an abstraction layer like three.js[1]. This could easily be extended to use Flash as an alternate renderer (say, for people running IE). [1] https://github.com/mrdoob/three.js/
In HW accelerated WebGL fallback using Java

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